Patch 0.9.10


  • Fatigue: Now reduces HP by 50% (up from 20%), or 5% for elites and bosses (up from 2%).
  • Spectral Saint: Now triples Action Times.
  • Scuttle: Now deals 100% damage (down from 150%).
  • Frenzy: Now also raises ATK by 30%.
  • Barrage: Now grants the user Haste when being used.
  • Cobold: Now called Kobold.
  • Grizzly: Now uses the correct Sweep animation.
  • Treant: Raised max HP by 9%.
  • Drake: Optimised sprite size.
  • Yeti: Raised ATK by 10%.
  • Basilisk: Lowered DEF by 10%.
  • Seraphim: Renamed to ‘Seraph’ (plural: ‘Seraphim’).
  • Behemoth: Raised ATK by 9%, lowered DEF by 10%.
  • Wyvern: Now uses Prepare, which is now required for Sinferno and Malizzard.
  • For enemies between Level 26 and 30, raised main stats by 1.
  • Commander’s Uniform: Now called Vanguard.
  • Taunt: Now handled as a buff.
  • Poison: Now degenerates HP by 5% (down from 20%) per turn left after battle.
  • Burn: Now degenerates HP by 5% (down from 10%), or 2% for elites and bosses (down from 4%).
  • Added an animation for taking damage from Poison after battle.
  • Revised every buff and debuff.
  • Manor: Roboguards now move as intended.
  • Swamp: Added a second Tanuki.
  • Polished Capital maps.
  • Reduced the intensity of the bloom lighting effect.
  • Weakness and resistance popups now work as intended.
  • Made many minor fixes and optimisations.
  • Updated plugins.

Files

Wildsilver 0.9.10 Windows.zip 302 MB
27 days ago
Wildsilver 0.9.10 macOS.zip 346 MB
27 days ago

Get Wildsilver

Buy Now$4.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.